UEFA Champions League
CHAMPIONS
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โฝ UCL Swiss Phase
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๐ LET'S BE CHAMPIONS ๐
eFootball Official Tournament Rules & Regulations ๐ฅ๐โฝ
โ๏ธ 1. General Match & Room Settings
Always verify room settings together before proceeding to kickoff!
- Game Mode: Dream Team
- Match Duration: 8 Minutes
- Player Condition: Excellent (Top Condition)
- Substitutions (Player Changes): Maximum 5 Substitutions allowed per match (Standard eFootball Rule). Plan your bench wisely for tactical changes!
- Room Creation: Either player can host the room.
โฝ 2. Premier League vs. Champions League Rules
๐ด Premier League / Champions League Phase
- Format: Home & Away (H/A) or Single League fixtures.
- Extra Time: โ OFF
- Penalties: โ OFF
- Draws: โ Recorded as a draw (1 point each). Do NOT play a second replay match regardless of the outcome.
๐ Champions League Knockout Phase
- Format: Direct Knockout / Two-legged ties.
- Extra Time: โ ON (Must be enabled in room settings for knockout games)
- Penalties: โ ON
- Substitutions: 5 standard substitutions + 1 additional substitution during Extra Time (if enabled by game settings).
โ๏ธ 3. Disconnection & Network Protocol
โ ๏ธ CRITICAL: Capture a screenshot immediately when a game disconnects to prove exact match time and score!
Goal Carry-Over Rule:
If a goal was scored before a disconnection occurred, that goal will carry over and be added to the scoreline of the replay match.
Disconnection Replay Matrix:
- Minute 1 โ 25 DC: Restart match and play a 10-minute Full Match (Add previous score).
- Minute 26 โ 40 DC: Restart match and play an 8-minute Full Match.
- Minute 41 โ 60 DC: Restart match and play a 6-minute Full Match.
- Minute 61 โ 75 DC: Restart match and play a 5-minute Full Match.
- Minute 76+ DC:
- If the Losing Side disconnects Current result is accepted as final.
- If the Winning Side disconnects ๐ Play FIRST HALF ONLY (5-Minute Match) to complete the remaining time.
Disconnection Penalties:
- Disconnecting 3 times in a single fixture results in an automatic 3โ0 Forfeit Loss.
- If you experience recurring network issues, notify an Admin before your match time expires.
๐ 4. Anti-Call Interruption Policy
Incoming phone calls or personal excuses will NOT be accepted as valid reasons for a disconnection loss. Protect your game using network call-barring codes prior to kickoff:
- Activation Code (Bar incoming calls):
*21*052# - Deactivation Code (Allow incoming calls):
#21#
๐ธ 5. Result Verification & Deadlines
- Screenshot Requirement: Send a final match result screenshot immediately after the game ends.
- No Proof Rule: Matches submitted without a screenshot or unplayed matches stand as a 0โ0 Draw.
- Unresponsive Opponents: If your opponent fails to respond, tag Admin
@Nanaand post your outreach screenshot 30 to 60 minutes before the deadline to claim a walkover. - Recording Errors: If a match score is mistakenly logged, prompt any Admin immediately for correction.
๐ช๐บ 6. UEFA Champions League Swiss Format
- 1. League Phase: 36 teams play 8 matches against 8 different opponents. Tie-breakers rely on: Points ๐ Goal Difference ๐ Goals Scored ๐ Head-to-Head.
- 2. Knockout Phase:
- 1st โ 8th Place: Advance directly to the Round of 16.
- 9th โ 24th Place: Enter the Knockout Play-off round.
- 25th โ 36th Place: Automatically eliminated.
๐ค 7. Gamemanship & Code of Conduct
Respect all fellow managers. Play fair, accept defeat gracefully, and keep all communication toxic-free. Failure to maintain sportsmanship will lead to immediate disqualification.
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